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PC Gamer (Italian) 30
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JKMRES.GOO
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3do_sabg.3do
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Text File
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1998-02-25
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4KB
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140 lines
# MODEL 'SabG.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Weapons\Kyle'sSaber\Grip\SabG.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0: KYHAND.MAT
1: KYHANDF.MAT
2: KYSABER.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.077820
# Insertion offset
INSERT OFFSET -0.001462 0.009075 -0.000258
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME K_Rhand
RADIUS 0.077820
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 12
# num: x: y: z: i:
0: 0.003664 -0.007494 -0.005207 0.000000
1: -0.003558 -0.003189 -0.005207 0.000000
2: -0.002982 -0.014887 -0.005199 0.000000
3: 0.006482 -0.008549 0.005723 0.000000
4: -0.000647 -0.005291 0.005723 0.000000
5: -0.000282 -0.014144 0.005723 0.000000
6: -0.002001 -0.027665 -0.002149 0.000000
7: 0.002765 -0.027665 -0.000872 0.000000
8: -0.002001 0.000006 -0.002149 0.000000
9: 0.002765 0.000006 -0.000872 0.000000
10: -0.000724 -0.027665 0.002616 0.000000
11: -0.000724 0.000006 0.002616 0.000000
TEXTURE VERTICES 12
0: 10.111610 0.000004
1: 16.000000 0.000004
2: 0.000001 -0.011287
3: 8.668824 -15.999585
4: 13.124579 -15.999585
5: 1.017365 -15.999996
6: 9.112175 -0.000004
7: 5.782900 -0.000004
8: 9.112175 -63.999996
9: 5.782900 -63.999996
10: 7.447538 -0.000004
11: 7.447538 -63.999996
VERTEX NORMALS
# num: x: y: z:
0: 0.851628 0.132556 -0.507108
1: -0.387105 0.685741 -0.616368
2: -0.199656 -0.609563 -0.767183
3: 0.960980 0.148329 -0.233485
4: -0.023865 0.989142 0.145009
5: 0.255794 -0.963124 -0.083433
6: -0.500000 -0.707106 -0.500001
7: 0.683012 -0.707107 -0.183014
8: -0.500000 0.707107 -0.500000
9: 0.683013 0.707107 -0.183012
10: -0.183013 -0.707107 0.683012
11: -0.183013 0.707106 0.683013
FACES 11
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 3 2, 2 1, 1 0, 0
1: 0 0x0000 4 3 0 0.0000 3 0, 0 4, 4 3, 3
2: 0 0x0000 4 3 0 0.0000 3 1, 1 4, 4 0, 0
3: 0 0x0000 4 3 0 0.0000 3 5, 5 0, 0 3, 3
4: 0 0x0000 4 3 0 0.0000 3 5, 5 2, 2 0, 0
5: 1 0x0000 4 3 0 0.0000 4 2, 2 5, 5 4, 4 1, 1
6: 2 0x0000 4 3 0 0.0000 4 6, 6 8, 8 9, 9 7, 7
7: 2 0x0000 4 3 0 0.0000 4 10, 10 11, 11 8, 8 6, 6
8: 2 0x0000 4 3 0 0.0000 4 7, 7 9, 9 11, 11 10, 10
9: 2 0x0000 4 3 0 0.0000 3 10, 10 6, 6 7, 7
10: 2 0x0000 4 3 0 0.0000 3 9, 9 8, 8 11, 11
FACE NORMALS
# num: x: y: z:
0: -0.000405 -0.000679 -1.000000
1: 0.415553 0.909362 -0.019385
2: 0.511859 0.858585 0.028835
3: 0.619902 -0.749538 -0.232195
4: 0.736607 -0.662302 -0.136992
5: -0.968920 -0.047524 0.242766
6: 0.258819 0.000000 -0.965926
7: -0.965926 0.000000 0.258818
8: 0.707107 0.000000 0.707107
9: 0.000000 -1.000000 -0.000002
10: 0.000000 1.000000 0.000002
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 K_Rhand